1.
Address Buses
2.
Byteaddressable Memory
3.
Character Sets
4.
Color Quantization
5.
Data Units
6.
Direct Address Space
7.
General Purpose Registers
8.
Intelligent Terminal
9.
Internal Data Path Widths
10.
Memory Addresses
11.
Octet
12.
Signalto-Noise Ratio
13.
Single Machine Instruction
14.
Thirdgeneration Game Consoles
15.
Ubiquitous Embedded Systems
16.
Values Ranging





